Kekouan

World Building

2023-06-13

The SceneKit starter jet model, inside of a 3D object that I created

From my notes at the time:

I managed to create two adjoining spaces connected by a cylinder. Some parts are inside out because of... reasons. I’ve tried to apply a “Concrete” material to the cylinder, but it mostly just looks grey.

I think I could’ve textured these things, but that’s a complication I don’t want to deal with at the moment.

The inside out nature is due to the normals being in the wrong direction. A constant bane!

Why not just use a Quake map, I say?

In my attempts to make my life easier I found a way to import Quake 1 maps into Blender.

E1M1 from Quake, in SceneKit

The Slipgate Complex is the first level of the Dimension of the Doomed. The level serves as a relatively gentle introduction to the gameplay of Quake (even on harder skill settings). It consists of two buildings with a small River) between them. The smaller building is where the player starts and it is relatively safer. The larger building is where most of the action takes place - it features several larger rooms, a large Slime) pool, and a series of platforms above it.

https://quake.fandom.com/wiki/E1M1:_The_Slipgate_Complex

E1M1 from Quake, in SceneKit

The textures are from a project to upscale the original Quake 1 textures. The lighting is also enabled, but it was neat to see.

E1M1 from Quake, in SceneKit, with the SceneKit starter jet model

Eventually I added in the jet model that you get from the SceneKit starter project. I was able to fly through the level, which was pretty exciting.