After my success with the concept of doors, I decided to embark on creating a level in which to have potentially many doors.
Gotta say, the darkness gives it a bit of a vibe.
I also added a way to create/instantiate the Ship from another scene entirely. This lets me attempt to keep things separate, any changes I make to the ship do not require me to update the level, or vice-versa. Previously the Ship object was embedded inside of the level. Unclear as to why the floor is so eye searingly red.
I also added some additional cameras on the ship, including one on the inside.
Floor textured replaced.
Looks like the carpet of a Dentist’s waiting room, but I think we can all agree: not red.
Great, now what I need is to make an elaborate door.
I was quite impressed with how proper textures with depth maps looked in Blender. My plan is to slice the door into 4 segments, so that I can move them independently to create different door effects.
I added a door frame!
That's one way the door can open, but the same idea will be used for hanger and "super market entrance" doors.