Kekouan

Heart in a Blender

2023-11-25

After my success with the concept of doors, I decided to embark on creating a level in which to have potentially many doors.

textured level with the Ship model

Gotta say, the darkness gives it a bit of a vibe.

textured level with two Ship models

I also added a way to create/instantiate the Ship from another scene entirely. This lets me attempt to keep things separate, any changes I make to the ship do not require me to update the level, or vice-versa. Previously the Ship object was embedded inside of the level. Unclear as to why the floor is so eye searingly red.

I also added some additional cameras on the ship, including one on the inside.

view from the inside of the ship model, looking out

view from the inside of the ship model, looking out, with a fixed texture that is not displaying on both sides

textured level with two Ship models, and a new stone floor texture

Floor textured replaced.

Looks like the carpet of a Dentist’s waiting room, but I think we can all agree: not red.

Great, now what I need is to make an elaborate door.

textured door object, seen in Blender with the Ship model

I was quite impressed with how proper textures with depth maps looked in Blender. My plan is to slice the door into 4 segments, so that I can move them independently to create different door effects.

door with a frame, in Blender

I added a door frame!

door with a frame, in Blender, opening by having the 4 segements move away from the center

door with a frame, in Blender, opening by having the 4 segements move away from the center

That's one way the door can open, but the same idea will be used for hanger and "super market entrance" doors.